![]() ![]() The general rules just need a line that says, "If a creature joins a battle that's already in progress, roll initiative for the creature as normal. Honestly, we never should have had spells tell you to roll initiative for creatures. Regarding summoned creatures and initiative, it's actually redundant for a spell to tell you to roll initiative for a summoned creature, since the game's combat rules have you roll initiative for creatures in a combat. Does it then move after you, or does it get added to init list at the end of the round? If you roll 14, they go at 14.ĭo you always roll initiative for summoned creatures though, or only if the spell instructs you to do so? For instance, do you roll initiative for the zombies/skeletons created by Danse Macabre or do they act on your initiative? You summon on your turn and you roll a 14 for the creature’s init. For example, if it tells you to roll, and you roll a 15 for a creature you summon with the spell, the creature takes its turn on initiative count 15. So you'd hope for a roll lower than yours to get the summon to act earlier, or wait for the next round to add them to initiative?Ī spell that instructs you to roll initiative abides by the initiative rules, unless the spell's text says otherwise. Such spells include conjure animals and conjure elemental. Being prepared and mindful of hogging the attention, it didn't feel like the spell slowed the game too drastically. 225) says: You summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within range. I've heard a lot about the infamous Conjure Animals, and recently got a couple of chances to play with it myself. If a spell tells you to roll initiative for a creature you summon with that spell, the creature acts on its initiative, regardless of your initiative. NSFW I made a list of beasts for Conjure Animals (with random tables) Hello, Reddit. Is it the same with Conjure Minor Elementals? When you cast conjure animals, you roll initiative for the summoned creatures, and they take their turns on their initiative, which has no relation to yours. The total Hit Dice of the mammals cannot exceed twice the caster level. Conjure Animals Initiative – If my initiative is 10, and I conjure animals who roll a 15 initiative, do they go on my turn or wait until the next round to start their attacks? SPELL VARIANT 1 Casting Time 1 action Range 60 feet Components V, S, M Duration Concentration, up to 1 hour You summon animal spirits from the Beastlands that take the form of beasts and appear in unoccupied spaces that you can see within range. ![]()
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